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License Information
Main Menu
File Manager
Game File Editor
Game Profile Editor
Setup and System Colors
Numerical Analysis Chart Options
Skip Chart
Frequency Chart
Hit-With Chart
Hit-After Chart
Numeric Analysis Number Picker
Skip and Frequency Graphs
------------------------------------ LOTTERY CRUNCHER VERSION 5.0 ------------------------------------ SOFTWARE LICENSE AGREEMENT IMPORTANT-READ CAREFULLY: This License Agreement is a legal agreement between you (either an individual or a single entity) and Andrew Brown. By installing, copying, downloading, accessing or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this License Agreement. If you do not agree to the terms of this License Agreement, Andrew Brown is unwilling to license the SOFTWARE PRODUCT to you. In such event, you may not use or copy the SOFTWARE PRODUCT, and you should promptly contact Andrew Brown for instructions on return of the product for a refund. SOFTWARE PRODUCT LICENSE The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold. The term "COMPUTER" as used herein shall mean the HARDWARE, if the HARDWARE is a single computer system, or shall mean the computer system with which the HARDWARE operates, if the HARDWARE is a computer system component. 1. GRANT OF LICENSE. This License Agreement grants you the following rights: Software Installation and Use. You may only install and use one copy of the SOFTWARE PRODUCT on the COMPUTER. Rental. You may not rent, lease or lend the SOFTWARE PRODUCT. Software Product Transfer. You may permanently transfer all of your rights under this SOFTWARE LICENSE AGREEMENT only as part of a permanent sale or transfer of the HARDWARE, provided you retain no copies, you transfer all of the SOFTWARE PRODUCT (including all component parts, the media and printed materials, any upgrades, and the recipient agrees to the terms of this agreement. If the SOFTWARE PRODUCT is an upgrade, any transfer must also include all prior versions of the SOFTWARE PRODUCT. BY INSTALLING AND USING THIS SOFTWARE PRODUCT, YOU ARE ACCEPTING THIS LICENSE AGREEMENT. Back to Index WELCOME TO LOTTERY CRUNCHER VERSION 5.0 - MAIN MENU Use the FILE MANAGER to create and define any state lottery game you want. You may need to determine the minimum and maximum value or each number drawn, as well as the days of the week drawings take place. Use the NUMERIC ANALYSIS to get a comprehensive view of the past lottery drawings. This section contains an automatic selection option to help you in choosing smart numbers to play. Use the GRAPHIC ANALYSIS to see the same NUMERIC ANALYSIS presented in visual form. This section also contains the automatic selection option for choosing numbers. The SETUP OPTIONS allows you to define the drive and directory where lottery data files are stored. This will be done automatically if you used the setup.bat file to install the software. You may also define the colors used through out the program from this menu. Back to Index FILE MANAGER This screen will display all lottery data files found. Several game files were included with the software but you may need to create one for your state lottery. [Arrow Keys] Scroll Up or Down [PgUp/PgDn] Scroll Up or Down one page at a time. [Ins] CREATE and DEFINE a new Lottery Game File. [Ctrl+Enter] Modify an existing Lottery Game File. [Del] Delete an existing Lottery Game File. Make sure you want to delete a file before using this option. Deleted Lottery Game Files are REALLY deleted and will be GONE. [Enter] Edit or Add to an existing Lottery Game File [Esc] Return to the Main Menu Back to Index LOTTERY GAME FILE EDITOR This screen will display the last 15 drawings of the selected lottery game. Here you will add the latest drawings as they occur. [Arrow Keys] Scroll Up or Down [PgUp/PgDn] Scroll Up or Down one page at a time. [Ins] or [+] Add a new drawing to the file. [Enter] Edit an existing Lottery Drawing [Esc] Return to the Main Menu ADD / EDIT LOTTERY DRAWING At this point simply input the numbers from this drawing. This was designed with the 10-key pad in mind. After the last number is typed you may hit [+] instead of [F10] to save the drawing. You can enter a long series of drawings while never removing your hand from the 10-key pad of the keyboard. ADD / EDIT RECORD - DATE This field is the date of the drawing. This date will automatically be created based upon the selected lottery game profile. As you input sequential drawings the program will always know the day of the week and the date of the drawing. These fields can be over written if necessary. Back to Index GAME PROFILE EDITOR À STATE OR GAME DESCRIPTION The Description you type here will be displayed in the list of available lottery game files. If you are creating a new lottery game file, the actual DOS file name for this game will be created based upon this description. You may modify this field any time without changing the DOS file name. NUMBERS DRAWN This field should reflect the TOTAL NUMBERS DRAWN in any given lottery drawing. For example: The POWERBALL game first draws 5 numbers between 1 and 49. Then, the POWERBALL number is drawn with a value from 1 to 42. Therefore there are a total of 6 numbers drawn in this game. PLAYS PER CARD This field should reflect how many plays you can play on a single playing card. When you play your lottery, there are cards with which you select your numbers, usually by filling in small circles or squares with a pencil. Simply look at one of your playing cards and determine how many plays are allowed per card. This is usually 5 or 10. When this program prints playing numbers for you, the plays will be grouped according to this value, making it much much easier to fill out your playing cards. DAYS OF DRAWINGS These fields are to specify which days of the week drawings take place in each lottery game. For example: The POWERBALL game has drawings every Wednesday and Saturday. Therefore, these two days would be set to YES while all others would be set to NO. Use the Space Bar to toggle between YES and NO. The program will always know the week day and the date of the next lottery drawing based upon these fields. This makes it much much quicker to enter drawings. NAME This field is simply a name to call each of the numbers drawn in a drawing. These names are only used to make reports easier to understand. For example: The POWERBALL has 5 numbers, and then the Powerball Number. We would put "POWERBALL" as the sixth name. The example below shows how the programs uses this information. POWERBALL--| FIFTH -| | FOURTH -| | | THIRD -| | | | SECOND -| | | | | FIRST -| | | | | | 1 18 22 32 39 48 15 2 25 26 34 37 48 39 3 18 26 37 39 48 18 4 15 18 22 26 34 25 5 18 26 34 37 39 25 6 18 25 34 39 48 15 7 15 18 22 25 26 32 8 26 32 37 39 48 32 9 15 26 37 39 48 22 10 18 22 26 34 48 26 NUMBER PROFILE MINIMUM AND MAXIMUM VALUES All lottery games follow specific formats as far as what numbers are drawn and what the minimum and maximum values can be. For example: The Powerball game draws 6 numbers. The first five numbers range from 1 to 49. The sixth number, the Powerball number, ranges from 1 to 42. These fields would therefore reflect these limits. The program can then pick numbers which are always valid for the game. DUPLICATE NUMBERS All lottery games follow specific formats as far as what numbers are drawn and whether or not these numbers can duplicate any of the other numbers. For example: The Powerball game draws 6 numbers. The first five numbers range from 1 to 49. The sixth number, the Powerball number, ranges from 1 to 42. The first five numbers CANNOT duplicate each other. The Powerball number, however, CAN duplicate any of the first 5. These fields would therefore reflect these limits. The program can then pick numbers which are always valid for the game. SORTED NUMBERS Usually, lottery drawings appear sorted from lowest to highest. Sometimes, however, you will not want your numbers to be sorted. In a pick 3 or pick 4 game this would NOT work. Most of the time, however, you will want the program to sort the numbers for you. This will make it much faster to fill out your playing cards. For example: The Powerball game draws 6 numbers. The first five numbers range from 1 to 49. The sixth number, the Powerball number, ranges from 1 to 42. The first five numbers would appear sorted from lowest to highest. The Powerball number, however, should NOT be sorted since the sixth position is specific to the Powerball number and sorting would invalidate the specifics associated with it. These fields would therefore reflect these limits. The program can then pick numbers which are always valid for the game. Back to Index SETUP MENU System Information will display the drive and directory where lottery data files are stored. You can define the colors used through out the program from the SYSTEM COLORS option Back to Index CHART OPTIONS This section is used to view the various charts produced by the numeric analysis. There are a number of options available to you. [Arrow Keys] [PgUp/PgDn] Use the arrow keys to scroll around the chart [F2] Automatic Number Picker. This feature will use a built in process of elimination to select playing numbers. There are several settings you can specify. See additional help on this topic. [F3] Flow. You can watch the selected chart progress from the very first drawing to the present. This can be helpful to get a feel for what each chart is telling you. [F5] View the SKIP CHART. [F6] View the FREQUENCY CHART [F7] View the HIT-WITH CHART [F8] View the HIT-AFTER CHART [F9] Game File Editor, you can add the latest drawing from this chart viewer. [F10] Recalculate. Force the selected chart to be recalculated. This is handy if you added a drawing from this screen. You can specify and number of the most recent drawings for recalculation. This is helpful to see the latest trend in the lottery game. Back to Index SKIP CHART This chart tells you exactly what the name suggests. It displays the SKIPS of each number. The left column shows the playing numbers. The first column to the right shows the current skips of the number. i.e. How many drawings since that number was last drawn in a drawing. The proceeding numbers tell you how many drawings were skipped before that number appeared in that drawing. The chart highlights all previous hits which match the current skip value of each number. The automatic number selection process can 'see' this chart and presents the numbers for you, saving you time and allowing the use of this information in a fast and practical manner. Back to Index FREQUENCY CHART This chart shows the frequency at which each number has hit after skipping a specified number of drawings. The left most column is playing numbers, you will see a highlighted number to the right for each playing number. The column of the highlighted number reflects the current skip value of the playing number. The value of this highlighted number is the FREQUENCY, or, how many times this specific playing number has hit after skipping that many drawings. The automatic number selection process can 'see' this chart and presents the numbers for you, saving you time and allowing the use of this information in a fast and practical manner. Back to Index HIT-WITH CHART This chart will show you how many times each playing number has hit WITH each of the other playing numbers. Some numbers do indeed appear to be drawn with certain other playing numbers on a consistant basis. The left column as well as the top row reflect the playing numbers. The automatic number selection process can 'see' this chart and presents the numbers for you, saving you time and allowing the use of this information in a fast and practical manner. Back to Index HIT-AFTER CHART This chart shows what numbers have hit the most AFTER each of the playing numbers. Meaning the numbers which are drawn in the following drawing. This is similar to the hit-with chart. Some playing numbers do indeed like to hit following certain other playing numbers on a consistant basis. The automatic number selection process can 'see' this chart and presents the numbers for you, saving you time and allowing the use of this information in a fast and practical manner. Back to Index NUMERIC ANALYSIS NUMBER PICKER This screen takes the information from the various charts, isolates number patterns, and presents this information to you. You may select one or more groups of these numbers to play from on a conditional basis. First, a word about the Skip Values and Frequencies. As an example we will refer to a 6 number game in which each number ranges from 1 to 36. Put simply, in 6 drawings all 36 numbers COULD appear one time. Therefore, the lowest 6 Skip Values SHOULD reflect the HIGHEST Frequency Values. The Skip Selection Process takes both groups of numbers, the highest Frequencies and lowest Skips, as well as the highest Skips and lowest Frequencies, removes the duplicates, leaving the remainder of each group as the best numbers to play from. Simply put, the normal number patterns are removed leaving the 'vacuum' or the abnormal patterns. You can go to the SETTINGS SCREEN to control the range of values used in this selection process. See specific help on each item in the SETTINGS SCREEN [F2]. Next we have the Best Hit-After and the Least Hit-after. These are the numbers which have hit the most and least AFTER the latest numbers drawn. Then we have the Best Hit-With and the Least Hit-With. These are the numbers which have hit the most and the least with each of the other playing numbers. This group is applied to whatever other group of numbers you have selected in the SETTINGS SCREEN. This screen defaults to the SKIP SELECTION GROUP and the BEST HIT-WITH numbers associated with that group. NOTE: Each of these groups is limited to a maximum of 25 numbers See the SETTINGS SCREEN for more information. SETTINGS SCREEN TIME DELAY You can watch the process of number selection by setting this value to a higher number based upon your computers speed. This value defaults to zero milliseconds and can be set up to 1000 milliseconds, or 1 second. Try setting this to 100 milliseconds and watch the screen redraw itself, its really kind of cool. VARIANCE VALUES Sometimes the Skip Selection Process only selects a few numbers. You may increase the size of this group by adjusting the variance value for either the HIGHEST or the LOWEST FREQUENCY value. A higher value will usually, but not always, result in the selection of a larger group of numbers. SKIP FREQUENCY ANALYSIS The group of numbers selected by the Skip Frequency Analysis can be de-selected from this option. If you wish to use this group, select YES. To de-select this group select NO. Use the SPACE BAR to toggle between YES and NO. BEST HIT-AFTER The group of numbers selected by the Best Hit-After process can be de-selected from this option. If you wish to use this group, select YES. To de-select this group select NO. Use the SPACE BAR to toggle between YES and NO. LEAST HIT-AFTER The group of numbers selected by the Least Hit-After process can be de-selected from this option. If you wish to use this group, select YES. To de-select this group select NO. Use the SPACE BAR to toggle between YES and NO. BEST HIT-WITH The group of numbers selected by the Best Hit-With process can be de-selected from this option. If you wish to use this group, select YES. To de-select this group select NO. Use the SPACE BAR to toggle between YES and NO. LEAST HIT-WITH The group of numbers selected by the Least Hit-With process can be de-selected from this option. If you wish to use this group, select YES. To de-select this group select NO. Use the SPACE BAR to toggle between YES and NO. PLAY NUMBERS This screen displays the final group of numbers you have selected from the NUMBER PICKER. The numbers are presented here for review and you can even make manual changes if you wish. Pressing [F10] will create valid sets of numbers for the currently selected lottery game. PRINT OPTIONS You can view your selected plays on the screen, print them to the printer, or print to a file. NOTE: If your Computer uses USB (Universal Serial Bus) ports to print to your printer, you may have problems printing directly to your printer. Select the PRINT TO FILE option, then return to Windows and use NOTE PAD to print your numbers. Select the TERMINAL FONT in NOTE PAD to ensure that the text appears properly. HOW MANY PLAYS The Ranges set in th Skip Graph and Frequency Graph will now be used to select combinations of numbers which match the specified profile. Enter how many plays you want for the current game. Back to IndexSKIP AND FREQUENCY GRAPH Quick NOTE: Simply hit [F4] to play numbers. These Graphs visually display the Skip Chart and the Frequency Chart Information. The light blue bars of the graphs reflect previous drawings starting with the most recent. At the time of each drawing, the current skip value and frequency value of each number drawn adds up to the value shown with each light blue bar. The purple horizontal graph shows you how many drawings have occurred at a specified skip or frequency value. The deep blue bar on the left shows you the CURRENT AVERAGE SKIP and FREQUENCY VALUES. This is the most probable value of the next drawing in the lottery game. You can simply press [F4] to select combinations based upon the current skip and frequency values, or you can set these ranges yourself if you think you see a probable pattern in the recent drawings reflected by the light blue bar graph. Back to Index

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SKIP AND FREQUENCY GRAPH
Quick NOTE: Simply hit [F4] to play numbers.
These Graphs visually display the Skip Chart and the
Frequency Chart Information.
The light blue bars of the graphs reflect previous drawings
starting with the most recent. At the time of each drawing,
the current skip value and frequency value of each number
drawn adds up to the value shown with each light blue bar.
The purple horizontal graph shows you how many drawings
have occurred at a specified skip or frequency value.
The deep blue bar on the left shows you the CURRENT AVERAGE
SKIP and FREQUENCY VALUES. This is the most probable value
of the next drawing in the lottery game.
You can simply press [F4] to select combinations based upon
the current skip and frequency values, or you can set these
ranges yourself if you think you see a probable pattern
in the recent drawings reflected by the light blue bar
graph.


